The number of iterations for the un-subdivide tool work similar to the decimate modifier: an odd number of iterations changes the orientation of the faces while an even number doesn't. It should be noted that this panel goes away after you click on any other object or window, and so the number of iterations can't be changed afterwards, although you can always just un-subdivide a second time in case you want a larger number of iterations. To adjust the number of iterations, open the Last Action Settings panel that pops up on the bottom left of your screen right after selecting the tool. Next time you hit F3, the option will already be entered in the search bar so you simply only need to press Enter.Īfter selecting the option, the action is carried out with a default of 2 iterations. With all of the relevant geometry selected in edit mode, press Ctrl+E and select Un-Subdivide from the list, or press Ctrl+E and immediately press U to select the option while the list is still open.Ī quicker way to do this is to hit F3 on your keyboard to show the action show bar, start typing Un-Subdivide, select the relevant option and hit enter (usually the un-subdivide option pops up after only typing "unsu."). This is a quicker way to un-subdivide your mesh if you don't require a non-destructive workflow, or if your geometry is generally modelled efficiently and isn't too complex. In edit mode, there is also an un-subdivide tool that allows you to reduce the number of faces in your mesh in a very similar manner as the decimate modifier. I'm in the middle of trying to figure out if I want to use AeSprite or Hexels.This is just a simple of examples of the use of the decimate modifier, the possibilities are endless. How do you know about the brushes and stuff? Is there a roadmap somewhere? It has,thank you for all the help and to everyone else who participated in this thread So I'll end up just using Hexels for some final changes to my art like adding glow and effects and then experiment with different forms of art (like Trixels) on top of pixel art down the line.īTW I found out you can dock a dedicated color interface to mess around with HSB settings in Aseprite. Importing to Aseprite works straight away without any problems. You also have to make sure you don't have anti aliasing checked for your sprites or they will be imported in all blurry. Importing spritesheets into the "timeline" animation tool for Hexels 3 was a bit wierd you have to specify the rows and columns and sometimes it doesn't come out right sometimes. You can easily import files (like PNG format, etc.) from one program to the other but each program has its own file format to save layers, etc and theirs no way around that as far as I can see. Originally posted by Peppered Pig:I played around with both a bit recently. Have you done a project using both paint tools? For example if you need the symmetry tool,you go to Aseprite,make a shape for symetrical form,save it(not as a. It tends to lag more with my laptop which could get annoying while as you draw. Although Hexels 3 is also missing some tools that Aseprite has like a symmetry tool or the ability to easily shade colors but its not that big of a deal. They're also going to be adding the ability to use brushes like photo shop and create custom brushes in the next update so its becoming an all purpose art tool. Originally posted by Peppered Pig:Both are great in their own way but lately I've been preferring Hexels 3 over Aseprite after working with both.įor Hexels 3, it has alot more features like more effects and the ability to combine pixel and vector art and create alot of interesting designs. Aseprite for animations and shading and Hexels 3 to do drawings, and effects. So I'll probably end up using both programs. I found a nice workflow to import Aseprite files into Unity as I work on files in Aseprite. Although, Aseprite has a great animation work flow allowing you to tag certain animation frame sets and really allow you to easily tune things around. I found it difficult to play around with colors since I have no way to bring up a dedicated color interface and mess around with HSB settings. I don't have any issues on my desktop PC.įor Aseprite, the UI got really annoying and jarrying to use. It tends to lag more with my laptop which could get annoying while drawing. Both are great in their own way but lately I've been preferring Hexels 3 over Aseprite after working with both.įor Hexels 3, it has alot more features like more effects and the ability to combine pixel and vector art and create alot of interesting designs.
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